Consuming people has not changed since the original Prototype, with the exception of some enemies, which are consumed upon grabbing them (e.g. There are many more ways to kill enemies, ranging from throwing a car at a group of soldiers, hacking off a mutant's head or using powers. Players are also able to dismember enemies, a force that becomes more useful as the game progresses. To give players more power in the game, the developers have added tendrils which sprout from Heller's arms and can be used for a variety of purposes, like smashing objects into other objects, such as a car into a tank, utilising the 'Black Hole' attack. Before release, the developers stated that the powers in Prototype 2 would be more meaningful than in the first game, appearing as mutations and upgrades that let players decide how they want to play as Heller. The sonar includes a new pulse ability that highlights the key features of an environment to make it easier for the player to find someone, instead of looking in a large crowd for a person with an icon above their head. Heller also possesses superhuman strength and agility, near-invulnerability to harm, near-flight leaping and gliding, infinite stamina, increased speed, and a sonar sense. He can also sneak up on unsuspecting human enemies and inject them with the Blacklight virus, turning them into a "BioBomb". Heller is able to use weapons in the game, such as ripping the Gatling cannon off a tank and using it against enemies. To make sure that enemies do not overwhelm the player, a dodging system and new, more realistic AI were introduced. Due to Blackwatch's actions in the Yellow Zone, if the player assumes the role of a soldier, people will react to him in a way that shows that they want nothing to do with him. Like Alex Mercer in the first game, the player character, James Heller, can shapeshift and assume other people's identities and memories by consuming them, although in the sequel this has become more tactical. Similarly to its predecessor, Prototype 2 is an action-adventure game played from a third-person perspective and set in an open world based on modern-day Manhattan. A tie-in comic book miniseries, which bridges the gap between the two Prototype games, was published by Dark Horse Comics. While the game was a top seller at the time of release, its dwindling sales eventually resulted in the downsizing of Radical Entertainment. Most critics praised it for its entertaining gameplay and improvements over its predecessor in certain areas, although the game's repetitive nature and the main storyline attracted criticism. Upon release, Prototype 2 received generally positive reviews for the PlayStation 3 and Windows versions, and mixed reviews for the Xbox 360 version. Heller is infected with a strain of the virus that allows him to keep his humanity while granting him powers similar to Mercer's, including shapeshifting and consuming people, which he uses in his mission to stop Mercer and the Blacklight outbreak. Marine Sergeant James Heller, who seeks revenge on Alex Mercer, the protagonist of the original Prototype, after the death of his family during a new outbreak of the Blacklight virus in Manhattan, which was started by Mercer. Prototype 2 shifts the focus towards a new protagonist, former U.S. Separate versions of the two games became available in August 2015. In July 2015, the game was re-released alongside its predecessor as the Prototype Biohazard Bundle for the PlayStation 4 and Xbox One. First announced at the 2010 Spike VGA Awards, it was released in April 2012 for the PlayStation 3 and Xbox 360, and in July 2012 for Microsoft Windows. Prototype 2 (stylized as ) is a 2012 action-adventure video game developed by Radical Entertainment and published by Activision, and the sequel to 2009's Prototype.
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